

This can reduce game performance somewhat.

The battle size is one of the biggest factors however so it is going to to cause issues at some point and making compromises in other areas is likely going to help relatively less as size increases. Here are some things that can help perfomance. A new game engine that is better able to take advantage of the latest hardware probably could do a better job but there would still be a limit at some point where things start to stutter. At a certain point the overhead from many units is limited by the game engine and hardware assets that coordinate everything.


There is a reason why the default battle size slider stops where it does though. Graphics detail is not one of them but some of the other options do. There are certain graphics options that can task the cpu.
